#VHNIreland is made possible thanks to our sponsors – You will have an opportunity to engage with them during the conference on Friday and Saturday
Geert Kessels & Pim van Bree – LAB1100
How to Reach New Audiences by Publishing Interactive Visualisations
In this paper we will explore practical and methodological approaches to digital heritage publication practices from a spatial perspective. We will do this based on the intersection of digitally born historical datasets and the use of digital mappings. We will illustrate our proposal by means of two case studies. The first case study entails a publication of an interactive map we made of 4000 years of war, based on data (crowd)sourced from DBpedia and Wikidata. The second case study is a result of a multi-year research project on transnational movements of persons and movements of objects that connect persons over distance.
Enda O Flaherty – Rubicon Heritage / National University of Ireland Galway
Triggering Memory and Meaning for Online Public: The Abandoned National Schools of Ireland
My current study subject involves documenting and researching at a local level, the disused school houses scattered across the Irish landscape. This paper will explore the use of imagery, narrative and new technology and media as a method of triggering memory and meaning for the online public, and consequently encouraging engagement with, and contribution to, historical and cultural research.
John Tierney – Echarta Archaeological Projects
Using the www.historicgraves.ie Dataset
Growing out of the University College Dublin based Work Archaeological Congress of 2008 the Historic Graves Project has been an interesting mix of professional archaeological survey and community-led heritage engagements. Since 2011 over 700 historic graveyards have been surveyed in Ireland and the UK resulting in the geolocated records of over 200,000 headstones being freely published to the web.
This talk will use the study of the 1820s Peter Robinson Assisted Emigration whereby over 2000 people, almost 500 families, were transplanted from the Blackwater Valley of Munster to 7-10 townships in Ontario, Canada, to assess the value and utility of such community-led heritage surveys.
Mathew Luke Vincent – Fondazione Bruno Kessler
Crowdsourcing Lost Heritage and Open Access to the Past
The last year has seen our global heritage endangered by violence from extremist groups or lost to natural disasters in many parts of the world. Less publicized, our heritage also falls victim to looting or is simply lost in the name of progress. While international efforts to preserve our heritage have expanded, the vast number of sites to preserve means that only a fraction have been documented and digitised to date. The result is that every day heritage sites are destroyed forever.
Rekrei (previously Project Mosul) was launched as a crowdsourced project for the preservation of the memory of this lost heritage. By crowdsourcing the virtual reconstructions, Rekrei became a platform for people from around the world to participate in the recovery and preservation of lost heritage.
Archaeological Investigations: A move from Paper Reporting to Digital Mapping
One of the primary aims of archaeological investigation is to derive information from the past and to disseminate that knowledge in an accessible manner. The purpose of this project is for archaeology to take advantage of the world of Digital Humanities through the advancement of report production from hardcopy to illustrated archival drawings that contain all information gathered through fieldwork. The information is then very easily disseminated among the relevant stakeholders including archaeologists, scholars, historians and the public.
Ken Hanley – Transport Infrastructure Ireland
Transport Infrastructure Ireland: Taking Archaeological Dissemination to the Next level (Archaeological Knowledge in the Age of the Machine)
Transport Infrastructure Ireland – formerly the National Roads Authority – has a proven track record in archaeological publication. In the age of the machine, however, new ways of representing archaeological data are needed so that data can be made computable rather than merely machine-readable. The semantic web and the principle of linked open data offer opportunities to vastly improve not only the collective curation and accessibility of archaeological knowledge but also the ways in which we can infer new knowledge. This paper will explore options for TII in using semantic web technologies to develop innovative pathways for representing archaeological knowledge.
Simone Zambruno, A. Vazzana, M. Orlandi, F. Taverni & A. Volpre – The Department of Cultural Heritage, University of Bologna
The 3D Reconstruction of the Church of Santa Maria in Porto Fuori in Ravenna
The church of Santa Maria in Porto Fuori in Ravenna held a significant fresco decoration dating back to the fourteenth century and attributed to the Riminese School. The church had been bombed in 1944 and the frescoes were totally destroyed. The only documentation left of the frescoes is black and white historical photographs coming from public archives as well as private collections. The aim of the present work is the 3D reconstruction of the church of Santa Maria in Porto Fuori as it was like before 1944, including the digital restoration and re-collocation of the frescoes in their original position.
Barry Molloy & Marina Milic – University College Dublin
Communicating Craft: Using 3D Models to Explore how People Made and Used Metalwork in Bronze Age Europe
This paper will explore the practical benefits of digital 3D modelling for presenting research into the manufacture and use of metal artefacts in Bronze Age Europe. More specifically, we will assess the pros and cons of using these models for disseminating information and enhancing the communication of social narratives. As the capacity to rapidly generate 3D models develops, we also ask how this can at once enhance existing modes of illustration while also transforming our use of visual representations. We use the case study of metalwork, though we contextualise this within the wider field of artefact studies.